Two alliances of three teams each duke it out in the Arcade, a 27ft (823cm) by 54ft (1,646cm) field. The game has a retro 8-bit theme, and teams are required to place “power cubes” on scales and switches, and into vaults and exchanges. The primary objective is to tip the scale and switches to your alliance’s side, gain ownership and as such, points. While the exchange is for simply storage, the Vault allows teams to exchange their power cubes for power ups, giving advantage in-game.
As the game comes to an end, robots climb the tower attached to the center balancing scale, awarding them an additional 30 points. If an alliance has the Levitate power up, one of their robots will automatically be considered having climbed, whether they’re up above the 12” requirement or not. That’s 30 points. Guaranteed. Suffice to say, power ups are vital elements of this season.
Power Up differs from previous years in that it does not matter how far to your side the balancing scales are, just if they are or not. This means that this year’s points are primarily measured by time, not quantity quality or extent.