KnightKrawler MinneTrials Season
MinneTrials Kickoff - First Meeting
- 6-9pm regular meeting
- Students are broken into 2 groups by mentors and captains
- KnightKrawler builds 2 robots for Minnetirals, Red Team - Blue Team
- 1 hour student game manual review
- Design Session - 20 minutes
- Students- what makes a good robot (different archetypes ideas)
- Captains and Mentors - define archetypes to give students 3-4 robots
- Some mentors begin marking out field with masking tape
- Strategy Session - 20 minutes
- Students - how to build the best alliances using the give archetypes
- Captains and Mentors - Finish marking out the field with tape, find game piece analogs
- Human robot simulation 45 minutes - students in rolling desk chairs simulating archetype robots to play the game at full scale
- What we learned discussion and end of meeting announcements
Following meetings
- 1 week of design and brainstorming on mechanisms
- 2 weeks of design/prototyping 1-2 options per mechanism class
- 2 weeks of final prototype build/testing
- 2 weeks of final mechanism build and programmer testing
- 1 week of testing/tweaking and practice
- competition
Note: Multiple holidays and MEA are part of MinneTrials season
TODO Items prior to MinneTrials Kickoff
- Reserve multi-purpose room or library for kickoff event
- Acquire enough masking tape
- Find/acquire game items to simulate game pieces
- Collect rolling chairs from classrooms
- Create score card in Google Sheets for robot simulation