Previous Game Overviews
Updated 2/16/2026
2013: Ultimate Ascent
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Definitions:
- Frisbee: Standard throwing disc
- Pyramid:
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Goals:
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Score frisbees into goals above the ground
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Climb different height rungs on a pyramid
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Pick up frisbees off the ground
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Robots
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Successful Strategies/Designs
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Picking up additional frisbees off the ground in auto
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Driving underneath the pyramid
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Scoring when in contact with the pyramid (Protected zone)
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Climbing above the first rung was only worthwhile if it could be done in a few seconds
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Fullcourt scoring saw limited success. Only one robot on Einstein could fullcourt score
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2014: Aerial Assist
- Definitions:
- Goals
- Score large exercise balls into goals above and on the ground
- Pass the ball between robots
- Robots
- Successful Strategies/Designs
- Complete control over the exercise ball when passing between robots
- The goal is very wide and had a lot of areas that robots could score from, so being able to score consistently from any available position was extremely valuable
2015: Recycle Rush
- Goals
- Stack totes up to 6 high
- Place Recycling bins on tote stacks
- Robots
- 3130
- 1678
- Successful Strategies/Designs
- Elevator that was fast when lifting multiple totes. Numerous teams had elevators that slowed significantly when lifting more than one tote
- Tote elevator and recycling bin elevator utilized same super structure or mechanism
- Cycles of 5 tote stacks scored more points than cycles of 6 tote stacks
- Stack totes up to 6 high
2016: Stronghold
- Goals
- Score dodgeballs into goals above and on the ground
- Cross obstacles (Called defenses) on the field
- Climb a bar raised off the ground
- Robots
- Successful Strategies/Designs
- Crossing Defenses with minimal time loss
- Score from protected zones
- Score over blockers
- Human players could roll the gamepieces in such a way that they could pass boulders directly from the human player station to the opposite side of the field
- Score dodgeballs into goals above and on the ground
2017: Steamworks
- Goals
- Place gears on a peg
- Score wiffle balls into a goal above the ground
- Climb a rope
- Robots
- Successful Strategies/Designs
- Place gears on a peg
2018: Power Up
- Goals
2019: Deep Space
- Goals
2022: Rapid React
2023: Charged Up
- Goals
- Place cones and cubes on spots of various vertical and horizontal positions
- Balance on a tilting platform
- Robots
- Successful Strategies/Designs
- Wide open middle section of the field and large protected zones made defense useless
- Best robots could obtain game pieces from either of the human player areas
- Place cones and cubes on spots of various vertical and horizontal positions
2024: Crescendo
- Definitions
- Note: Game piece. 14 in foam ring with an orange coating
- Speaker: 10 foot high with an overhang
- Amp: Ground level goal. Notes must be scored vertically
- Amplification: Scoring 2 notes into the amp allows up to 4 notes scored into the speaker to be worth double points for 10 seconds after the human players presses a button
- Goals
- Score a foam ring into a goal off the ground
- Score 2 foam rings vertically into a goal at ground level to gain a bonus
- Climb a horizontal chain
- Climb a chain with an additional robot to gain additional points
- Score a foam ring in a vertical slot above the chain
- Robots
- 4607
- 7028
- 3276
- Successful Strategies/Designs
- Scoring 2 notes into the Amp