Team History

2019 Destination: Deep Space

Cricket

Robot Information

  • With the new Sandstorm period, KnightKrawler was able to use both autonomous code and vision tracking during the first 15 seconds of every match.
  • At FIRST Championships, we were chosen as the fourth alliance member on our Carson alliance, but ended up playing in every match.
  • In the Einstein matches, an announcer commented on our great defense.
  • It only took us five seconds to climb this year, and were consistently successful with it.
  • The robot got its name "Cricket" because of the way it "hops" to climb to hab three.
  • Click here to view the CAD model.

Competitions and Awards
  • Northern Lights Regional: Regional Winners, Excellence in Engineering Award
  • Minnesota 10,000 Lakes Regional: Regional Winners, Autonomus Award, Woodie Flowers Finalists Award - Katie Bach
  • FIRST Championships: Carson Division Winners, Einstein 5th Place
  • MSHSL FIRST State Championships: Semifinalists

This game starts off with the Sandstorm period; in these 15 seconds, a curtain covers the driver station, obstructing the drivers’ view. During Sandstorm, robots may move autonomously or be controlled by drivers with a vision system. At the 15 second mark, drivers regain visibility. Throughout the game, robots control Cargo (13” playground balls) and/or Hatch Panels, which are 19 inch flat discs with a six inch hole in the center. Robots score one of each game piece in a Cargo Ship in the center of the field and a three-level Rocket Ship on either side of the field. In the 20 second Endgame, robots climb onto one of three platforms to score points.